Tightwad Productions

Posted on May 22, 2014 by Andy

An unfortunate pattern has been identified in our approach to game design. It turns out we’re quite mean.

It goes like this. We think of a cool game mechanic, build a fun prototype and bask in the glory of our efforts while smoking cigars. Then, like some weird disapproving parent, we layer on restrictions and limitations, apparently making sure it isn’t too much fun too early. Because that would be terrible or something.

Looking back, it’s embarrassing how many times we’ve been guilty of this in Backspace. I think it was maybe a na├»ve attempt at designing game progression – easier to start with a knobbled mechanic and gradually un-knobble it, than try to make it even more fun as the game progresses. Live and learn I guess.

Anyway, I’m pleased to report that this is no longer a thing. We’ve seen the light, thanks largely to feedback from everyone who played the game, particularly the anonymous IGF judges. Mr Meany-Pants has now been sacked.

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